
UX
Case Study 5
Graduate student at University of British Columbia's iSchool & Circuit Stream Student
Design Guidelines for Social VR Meditations as Additional Feature to Combine with Solo-User VR Meditations
Project Length:
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Research Project: 4 months
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VR Mini-Game: work-in-progress
Courses taken:
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Topics in Human-Computer Interaction: Designing Augmented and Virtual Reality Experiences from UBC's Computer Science department
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XR Development with Circuit Stream
My role: XR Researcher & Designer
Platform: VR Headset (i.e. Oculus Quest 2)
Tools used: Figjam, Unity
Utilized skills:
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Competitor Analysis, Marketing Research
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User Testing: semi-structured interviews (with VR headsets)
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Observation, Open Coding, Thematic Analysis
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Design Thinking for XR Design
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XR Development Skills (including C# coding)
Presentation Venue:
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UBC's Designing for People 2022 Design Showcase (https://dfpdesignshowcase.ca/posters-demos/)
Research Project Poster:

Project Video:
Social VR Meditation Game with Applied Design Guidelines
- Design is in the works! Coming Soon -
