
XR Research & Design
Graduate student at University of British Columbia's iSchool & Circuit Stream Student
Utilizing UX research concepts and XR design and development skills for prototyping and user testing.
Design Guidelines for Social VR Meditations as Additional Feature to Combine with Solo-User VR Meditations
Project Length: 3 months / Course: Topics in Human-Computer Interaction: Designing Augmented and Virtual Reality Experiences
My role: UX Researcher
Utilized skills:
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Competitor Analysis, Marketing Research
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User Testing: 1-on-1 interviews (with VR headsets)
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Observation, Open Coding, Thematic Analysis
Presentation Venue: UBC DFP 2022 Design Showcase (https://dfpdesignshowcase.ca/posters-demos/)


Social VR Meditation Game with Applied Design Guidelines
Project Length: 1 month / Course: XR Development with Circuit Stream
My role: UX Designer & Developer
Utilized skills:
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Design Thinking for XR Design
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XR Development Skills (including C# coding)
Design is in the works!!
- Coming Soon -
